#ifndef SPRITE_H
#define SPRITE_H

#include "SDL.h"

class Sprite
{
public:
	Sprite(float SpriteX, float SpriteY, int width, int height, SDL_Surface *image);
	float CenterX();
	float CenterY();

	SDL_Surface *sprite;
	float x, y;
	float dx, dy;
	int w, h;
	SDL_Rect CollBox;
};

#endif
